Slot Layout

Visual breakdown of the 2 affix slots this base can have. Empty slots are what your crafting journey is filling.

Amphora Relic
Empty Amphora Relic
Amphora Relic · ilvl 1
Prefixes (1)
P1empty
Suffixes (1)
S1empty

Modifier Pool

All 136 mods that can roll on this base, sorted by tier. Tier 1 is the strongest, Tier 9 is the weakest for each mod group.

111
The Merchant has 1 additional Choices
111
+(0.5—0.7) metres to Dodge Roll distance
111
Fountains have (11—15)% chance to grant double Sacred Water
111
Monsters have (11—15)% chance to drop double Sacred Water
111
(8—10)% reduced Merchant Prices
111
(50—70)% increased Armour, Evasion and Energy Shield
prefixenergy shieldarmourevasion
111
(9—12)% chance if you were to lose all your Honour to have 1 Honour instead
111
(21—25)% increased quantity of Keys dropped by Monsters
111
(21—25)% increased maximum Life
prefixlife
111
(25—30)% increased maximum Honour
111
(36—45)% increased maximum Honour
111
Gain (50—59) Sacred Water at the start of the Trial
111
(16—20)% reduced Slowing Potency of Debuffs on You
111
+(20—22)% to Honour Resistance
suffixresistance
111
+(36—40)% to Honour Resistance
suffixresistance
111
2 additional Rooms are revealed on the Trial Map
111
4 additional Rooms are revealed on the Trial Map
111
Hits against you have (20—25)% reduced Critical Damage Bonus
suffixdamagecritical
111
(7—9)% chance for each of your Keys to upgrade on completing a Floor
111
Monsters deal (9—12)% reduced Damage
prefixdamage
111
Monsters take (21—30)% increased Damage
prefixdamage
111
Gain (21—30) Sacred Water when you complete a Room
111
(7—10)% increased Movement Speed
prefixspeed
111
Bosses deal (8—10)% reduced Damage
prefixdamage
111
Bosses take (21—30)% increased Damage
prefixdamage
111
Monsters have (6—7)% reduced Attack, Cast and Movement Speed
prefixattackspeed
111
Rare Monsters deal (8—10)% reduced Damage
prefixdamage
111
Rare Monsters take (21—30)% increased Damage
prefixdamage
111
Traps deal (8—10)% reduced Damage
prefixdamage
111
When you gain a Key (13—16)% chance to gain another
111
(12—15)% chance to Avoid gaining an Affliction
111
+(4—5)% to Maximum Honour Resistance
suffixresistance
111
Restore (120—150) Honour on killing a Boss
111
Restore (60—75) Honour on picking up a Key
111
Restore (60—75) Honour on venerating a Maraketh Shrine
111
(25—29)% increased Honour restored
111
(35—45)% increased Honour restored
111
(16—20)% increased quantity of Relics dropped by Monsters
111
Restore (25—30) Honour on room completion
11
(5—8)% chance if you were to lose all your Honour to have 1 Honour instead
11
Traps deal (5—7)% reduced Damage
prefixdamage
11
(2—3) additional Rooms are revealed on the Trial Map
11
(6—7)% reduced Merchant Prices
11
+(0.3—0.4) metres to Dodge Roll distance
11
1 additional Rooms are revealed on the Trial Map
11
(11—15)% increased quantity of Relics dropped by Monsters
11
Fountains have (9—10)% chance to grant double Sacred Water
11
Monsters have (9—10)% chance to drop double Sacred Water
11
(5—6)% increased Movement Speed
prefixspeed
11
(12—15)% reduced Slowing Potency of Debuffs on You
Showing first 50 of 136 mods.

Suggested Crafting Paths

Methods that work well on a relics like this one.